Visual Media for Children Aged 0–2:
Risks, Realities, and Responsible Innovation

The first two years of life represent the most rapid period of brain development, laying the foundations for language, cognition, and social-emotional wellbeing. Despite clear guidance from leading organisations such as the World Health Organization (WHO) and the American Academy of Pediatrics (AAP) advising against screen use under age two, the reality is that many babies are regularly exposed to visual media.

Research consistently shows that the majority of screen-based entertainment designed for children is aimed at preschoolers, not infants. Fast-paced, brightly edited programmes dominate the market, while parents of babies — often juggling multiple demands — turn to screens for soothing, entertainment, or simply to create space for everyday tasks.

This paper argues that while most content currently available is unsuitable for babies, there is potential to create visual media that supports, rather than hinders, early development. By designing with the baby’s brain in mind, and by encouraging co-viewing and moderation, visual content can form part of a supportive ecosystem for families.

For innovators, this represents an untapped opportunity to lead a new category of trusted, evidence-based content for under-2s. For policymakers, it highlights the need for nuanced guidance that recognises both the risks and realities of screen use in infancy.

1. Setting the Scene: Screens in the First Two Years

Media consumption is now embedded in family life from birth. A 2023 Ofcom report found that over half of UK children under two had been exposed to screen-based media daily, with many watching programmes not designed for their age. In the US, the Common Sense Census reported that by 18 months, 68% of children were using mobile devices regularly, often without direct parental supervision.

Despite guidance advising “no screens under two,” the figures show that babies are already part of the digital ecosystem.

The drivers are easy to understand:

  • Parents need short breaks to manage work, chores, or care for other children.

     

  • Devices are ever-present in the home.

     

  • Content designed for older siblings is often visible to infants.

     

The majority of this content is unsuitable for babies. Programmes designed for preschoolers emphasise narrative, humour, or fast editing — all of which risk overwhelming an infant’s developing brain. Yet parents rarely have realistic alternatives.

 

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2. What We Know About Infant Brain Development

The first 1,000 days of life are marked by extraordinary brain growth. Synaptic connections form at a rate of one million per second in the early months. This period is characterised by heightened plasticity, meaning the brain is especially receptive to environmental input.

Key elements of development at this stage include:

  • Attachment and social learning: Babies rely on face-to-face interaction, eye contact, and responsive caregiving.

     

  • Language acquisition: Repetition, rhythm, and exposure to human voices lay the groundwork for communication.

     

  • Sensory integration: Babies process the world through sight, sound, touch, and movement, building neural pathways that underpin later learning.

     

“Serve and return” interactions — where a baby vocalises or gestures and a caregiver responds — are crucial. When screens displace these interactions, there is a risk of missed developmental opportunities. This underpins the AAP and WHO’s cautious stance. However, the same science also suggests that visual and auditory input, when designed carefully, could reinforce early learning if used sparingly and with adult engagement.

 

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3. The Risks of Inappropriate Screen Content

Research has identified several concerns with exposing babies to mainstream children’s media:

  • Overstimulation: Rapid scene changes and loud soundtracks can overwhelm infants, whose brains are still learning to regulate sensory input.
  • Disrupted sleep: Blue light exposure and late-evening screen use have been linked to irregular sleep patterns in young children.
  • Language delay: Passive viewing reduces opportunities for conversational “turn-taking,” slowing vocabulary growth.
  • Reduced parent–child interaction: When screens act as a babysitter, they can displace bonding activities such as play, singing, or reading.

Studies have found correlations between heavy screen use before age two and later challenges in attention and executive function. Although causality is difficult to establish, experts like Sonia Livingstone and Dimitri Christakis caution that poor-quality content and unmonitored use may undermine early learning environments.

 

4. Parents’ Reality: Why Babies Are Watching Anyway

Despite the risks, families continue to use screens with their infants. Research led by Sonia Tiwari and colleagues shows that parents often feel conflicted: they recognise official guidance but rely on screens in moments of stress, exhaustion, or necessity.

Parents cite several reasons:

  • A screen provides a few minutes to cook, shower, or manage other children.
  • Screens calm babies during travel or medical appointments.
  • Parents want to share cultural or family traditions via media, such as songs or religious stories.

There is also a significant element of stigma. Parents report feeling judged if they admit to using screens, yet they are offered few practical alternatives. This gap between guidance and reality highlights the need for constructive, rather than prohibitive, approaches.

 

 

5. Emerging Evidence: When Screens Can Be Supportive

Recent studies suggest that not all screen use is equal. Important distinctions include quality, context, and co-viewing.

  • High-quality content: Slow-paced, repetitive, and predictable programmes appear less harmful and may even aid attention and recognition.

     

  • Interactive media: Video calls with grandparents have been shown to support language and social connection in infants as young as 12 months.

     

  • Co-viewing: When parents watch alongside babies, narrating or reinforcing what is seen, the learning potential increases dramatically.

     

While most attempts to create content targeted for the under 2’s are beginning to acknowledge and consider the research regarding harmful elements and techniques, I have yet to see a program that addresses most of these concerns. These programs require independent research to validate their safety and effectiveness.

 

 

6. What “Made for Baby’s Brain” Content Looks Like

If we accept that babies are watching screens, the critical question is: what kind of content would be safe, purposeful, and enriching? Research and practice point to the following design principles:

  • Simplicity and clarity: High-contrast visuals, clear images of faces, and limited on-screen clutter.

     

  • Pacing: Slow edits and predictable patterns, allowing time for infant processing.

     

  • Language support: Sing-song narration, repetition, and real voices (not digital distortions).

     

  • Familiarity: Everyday objects, routines, recognisable settings and children or caregiver-like figures.

     

  • Co-viewing prompts: Built-in pauses or questions to encourage parents to interact.

     

  • Sensory attunement: Gentle music, rhythmic patterns, and avoidance of sudden noise.

     

Crucially, content for babies should complement rather than replace real-world interaction. A programme might, for example, show a simple ball rolling and then invite the parent to roll a real ball with their child. This bridges screen and physical play.

 

 

7. The Case for Innovation

The current market leaves a vacuum: babies are consuming content made for older children, and parents are left without trusted options. This presents both a responsibility and an opportunity.

From a commercial standpoint:

  • The global children’s media market is worth over $100 billion annually.

     

  • Parents of under-2s represent a highly engaged, motivated audience seeking reassurance and quality.

     

  • Brands that position themselves as trusted, evidence-based, and baby-appropriate can establish loyalty early and build long-term relationships as children grow.

     

From a social standpoint:

  • Providing safe, developmentally sensitive alternatives can reduce parental guilt.

     

  • High-quality content can support bonding and offer moments of calm.

     

Investment in this space aligns with wider health and education policy priorities, including early years development and digital wellbeing.

 

8. Policy and Practice Recommendations

Based on the evidence, this paper makes the following recommendations:

  • For policymakers:

     

    • Shift guidance from blanket “no screens” to a nuanced approach: if screens are used under two, they should be high-quality, co-viewed, and limited in duration.

       

    • Fund public education campaigns to help parents identify safe, supportive content.

       

    • Encourage regulation and accreditation frameworks that distinguish baby-appropriate media.

       

  • For the children’s media industry:

     

    • Recognise the unmet demand for infant-specific content, and that content designed for children under 2 should adhere to research-informed production guidelines.

       

    • Invest in independent research-led production that builds trust with parents and professionals.

       

    • Develop cross-platform ecosystems that combine screen experiences with real-world play.

Conclusion

Babies are already watching screens, despite expert advice to the contrary. The risks of inappropriate content are real and should not be underestimated, but the reality of modern parenting makes zero exposure unrealistic for many families.

The solution is not to deny this reality but to innovate responsibly. By designing content specifically for the infant brain i.e. simple, slow, relational, and supportive of interaction,  we can protect developmental needs while offering parents peace of mind.

There is a rare opportunity to create a new category within the children’s media landscape: trusted, evidence-based, baby-appropriate visual content. For policymakers, it is a chance to update guidance, reduce stigma, and empower families with realistic tools.

The earliest years matter most. Getting this right is both a public good and a commercial opportunity.

References

  • American Academy of Pediatrics (2016). Media and Young Minds.

  • Common Sense Media (2023). The Common Sense Census: Media Use by Kids Age Zero to Eight.

  • Ofcom (2023). Children and Parents: Media Use and Attitudes Report.

  • Harvard Center on the Developing Child. Serve and Return.

  • WHO (2019). Guidelines on Physical Activity, Sedentary Behaviour and Sleep for Children Under 5 Years.

  • Christakis, D. A. (2019). The challenges of defining and studying “digital addiction” in children.

  • Livingstone, S. & Blum-Ross, A. (2020). Parenting for a Digital Future.

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